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Face Recognition based on a 3D Morphable Model gorithm is based on an analysis-by-synthesis technique that tional complexity of the fitting algorithm. This paper presents a method for face recognition across variations in pose, ranging from frontal to profile views, and across a wide range of illuminations. Download Citation on ResearchGate | Face recognition based on fitting a 3D morphable model | This paper presents a method for face.

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Automatic Face and Gesture Recognition, European Conference on Computer Vision, IEEE Transactions on pattern analysis and machine intelligence 25 9, If you would like to download and use any of the University of Surrey 3D face models, details of their availability are here. Since 3D shape and texture are independent tace viewing angle, the representation depends little on the specific imaging conditions.

International Conference on Artificial Neural Networks, The model has two components: This “Cited by” count includes citations to the following articles in Scholar. Articles mocel Show more. Their combined citations are counted only for the first article.

New articles by this author. The development has taken place in several phases:.

Volker Blanz – Google Scholar Citations

We estimate the model coefficients by fitting the Morphable Model to the input images: Verified email at informatik. Estimating coloured 3D face models from single images: Each face is registered to a standard mesh, so that each vertex has the same location on any registered face.


What object attributes determine canonical views? Computer Vision and Pattern Recognition Workshop, Hence the appearance of a given face can be summarised by a set of coefficients that describe how much there is of each mode of variation.

3D face modelling using a 3D morphable model

To what extent do unique parts influence recognition across changes in viewpoint? Given a single facial input image, jodel 3DMM can recover 3D face shape and texture and scene properties pose and illumination via a fitting process.

Each scan is in the form of a graph, where the vertices are locations on the surface of the face, and the edges connect the vertices to form a triangulated mesh. New articles related to this author’s research. These coefficients describe the 3D shape and surface colors texturebased on the statistics observed in a dataset of examples. My profile My library Metrics Alerts.

Face Recognition and Modeling

The Journal of prosthetic dentistry 94 recognitiom, Our approach uses the model coefficients of a 3D Morphable Model for representing the identity of a person. Email address for updates. Each vertex also has a colour; hence the vertices define both the shape and the texture of a face.


In order to identify a person, we compare the model coefficients with those of all individuals “known” to the system, and find the nearest neighbor. The following articles are merged in Scholar. Each of our face models is created from a set of 3D face scans. An analysis of maxillary anterior teeth: Human Vision and Electronic Imaging X, New citations to this author.

The number of modes of variation depends on the size of the mesh, and also is different for shape and texture. Get my own profile Cited by View all All Since Citations h-index 37 28 iindex 63 Then, all values are updated such that the image difference is reduced, until base model reproduces the color values found in the original image.

Professor of Computer Science, Universitaet Siegen. Starting from the average face in a frontal pose and in the center of the image, our fitting algorithm calculates for each model coefficient and for the imaging parameters, such as rotation angles, how they affect the difference between the synthetic image of the model, and the input image.